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TCOM
2011
130views more  TCOM 2011»
13 years 3 months ago
Indirect Reciprocity Game Modelling for Cooperation Stimulation in Cognitive Networks
—In cognitive networks, since nodes generally belong to different authorities and pursue different goals, they will not cooperate with others unless cooperation can improve their...
Yan Chen, K. J. Ray Liu
NIPS
2003
13 years 10 months ago
Learning Near-Pareto-Optimal Conventions in Polynomial Time
We study how to learn to play a Pareto-optimal strict Nash equilibrium when there exist multiple equilibria and agents may have different preferences among the equilibria. We focu...
Xiao Feng Wang, Tuomas Sandholm
CIG
2006
IEEE
14 years 3 months ago
Capturing The Information Conveyed By Opponents' Betting Behavior in Poker
— This paper develops an approach to the capture and measurement of the information contained in opponents’ bet actions in seven card stud poker. We develop a causal model link...
Eric Saund
AR
2008
118views more  AR 2008»
13 years 9 months ago
Efficient Behavior Learning Based on State Value Estimation of Self and Others
The existing reinforcement learning methods have been seriously suffering from the curse of dimension problem especially when they are applied to multiagent dynamic environments. ...
Yasutake Takahashi, Kentarou Noma, Minoru Asada
CHI
2006
ACM
14 years 9 months ago
Sound intensity gradients in an ambient intelligence audio display
This paper describes the prototype of a real-time responsive audio display for an ambient intelligent game named socio-ec(h)o. The audio display relies on a gradient response to r...
Milena Droumeva, Ron Wakkary