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CORR
2010
Springer
110views Education» more  CORR 2010»
13 years 9 months ago
Mixing Time and Stationary Expected Social Welfare of Logit Dynamics
We study logit dynamics [3] for strategic games. At every stage of the game a player is selected uniformly at random and she is assumed to play according to a noisy best-response ...
Vincenzo Auletta, Diodato Ferraioli, Francesco Pas...
ECAI
2010
Springer
13 years 10 months ago
Linear Logic for Non-Linear Storytelling
Whilst narrative representations have played a prominent role in AI research, there has been a renewed interest in the topic with the development of interactive narratives. A typic...
Anne-Gwenn Bosser, Marc Cavazza, Ronan Champagnat
ATAL
2006
Springer
14 years 20 days ago
Reinforcement learning for declarative optimization-based drama management
A long-standing challenge in interactive entertainment is the creation of story-based games with dynamically responsive story-lines. Such games are populated by multiple objects a...
Mark J. Nelson, David L. Roberts, Charles Lee Isbe...
ISMAR
2003
IEEE
14 years 2 months ago
BLADESHIPS: An Interactive Attraction in Mixed Reality
Our purpose is to construct a new type interactive attraction which detects the user’s hand actions as triggers in a multi-participated mixed reality environment. “BLADESHIPSâ...
Masayuki Takemura, Shungo Haraguchi
AAAI
2007
13 years 11 months ago
Beyond Individualism: Modeling Team Playing Behavior in Robot Soccer through Case-Based Reasoning
We propose a Case-Based Reasoning approach for action selection in the robot soccer domain presented in the 8th European Conference on Case-Based Reasoning (2006). Based on the cu...
Raquel Ros, Manuela M. Veloso, Ramon López ...