Sciweavers

914 search results - page 80 / 183
» Descriptions of Game Actions
Sort
View
AAAI
2011
12 years 9 months ago
Learning in Repeated Games with Minimal Information: The Effects of Learning Bias
Automated agents for electricity markets, social networks, and other distributed networks must repeatedly interact with other intelligent agents, often without observing associate...
Jacob W. Crandall, Asad Ahmed, Michael A. Goodrich
ECAI
2004
Springer
14 years 2 months ago
Simplicity in Solving the Frame Problem
Abstract. This paper presents an approach for reasoning about action and change which appeals to the principle of Occam’s razor— roughly stating that the simplest explanations ...
Victor Jauregui, Maurice Pagnucco, Norman Y. Foo
TCIAIG
2010
13 years 3 months ago
Modeling Player Experience for Content Creation
In this paper, we use computational intelligence techniques to built quantitative models of player experience for a platform game. The models accurately predict certain key affecti...
Christopher Pedersen, Julian Togelius, Georgios N....
GROUP
2009
ACM
14 years 3 months ago
Emergent team coordination: from fire emergency response practice to a non-mimetic simulation game
We take the work practices of fire emergency responders as the basis for developing simulations to teach team coordination. We introduce non-mimetic simulation: economic operation...
Zachary O. Toups, Andruid Kerne, William A. Hamilt...
AAMAS
2007
Springer
14 years 3 months ago
Networks of Learning Automata and Limiting Games
Learning Automata (LA) were recently shown to be valuable tools for designing Multi-Agent Reinforcement Learning algorithms. One of the principal contributions of LA theory is that...
Peter Vrancx, Katja Verbeeck, Ann Nowé