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CDC
2009
IEEE
178views Control Systems» more  CDC 2009»
14 years 1 months ago
Distributed coverage games for mobile visual sensors (I): Reaching the set of Nash equilibria
— We formulate a coverage optimization problem for mobile visual sensor networks as a repeated multi-player game. Each visual sensor tries to optimize its own coverage while mini...
Minghui Zhu, Sonia Martínez
ATAL
2008
Springer
13 years 11 months ago
Deployed ARMOR protection: the application of a game theoretic model for security at the Los Angeles International Airport
Security at major locations of economic or political importance is a key concern around the world, particularly given the threat of terrorism. Limited security resources prevent f...
James Pita, Manish Jain, Janusz Marecki, Fernando ...
SSS
2009
Springer
143views Control Systems» more  SSS 2009»
14 years 3 months ago
Self Adaptive High Interaction Honeypots Driven by Game Theory
High-interaction honeypots are relevant to provide rich and useful information obtained from attackers. Honeypots come in different flavors with respect to their interaction pote...
Gérard Wagener, Radu State, Alexandre Dulau...
IWEC
2008
13 years 10 months ago
Frame Selection for Automatic Comic Generation from Game Log
Recently, we have presented a comic generating system that visualizes an online-game play. Our system was inspired by a former work of Shamir et al. However, comics generated in th...
Tomonori Shuda, Ruck Thawonmas
CSCW
2012
ACM
12 years 4 months ago
Verbal coordination in first person shooter games
We explore how expert First Person Shooter (FPS) players coordinate actions using a shared voice channel. Our findings emphasize the importance of the temporality and spatiality o...
Anthony Tang, Jonathan Massey, Nelson Wong, Derek ...