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ESAW
2006
Springer
14 years 19 days ago
Competence Checking for the Global E-Service Society Using Games
Abstract. We study the problem of checking the competence of communicative agents operating in a global society in order to receive and offer electronic services. Such a society wi...
Kostas Stathis, George Lekeas, Christos Kloukinas
ICPR
2004
IEEE
14 years 10 months ago
Event Semantics in Two-person Interactions
This paper presents a method to represent two-person interactions at a semantic level with a natural language description. A human interaction is composed of two singleperson acti...
Jake K. Aggarwal, Sangho Park
SELMAS
2004
Springer
14 years 2 months ago
A Software Framework for Automated Negotiation
If agents are to negotiate automatically with one another they must share a negotiation mechanism, specifying what possible actions each party can take at any given time, when nego...
Claudio Bartolini, Chris Preist, Nicholas R. Jenni...
SIGMOD
2008
ACM
154views Database» more  SIGMOD 2008»
14 years 9 months ago
SEMMO: a scalable engine for massively multiplayer online games
We propose to demonstrate SEMMO, a consistency server for MMOs. The key features of SEMMO are its novel distributed consistency protocol and system architecture. The distributed n...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke
CW
2006
IEEE
14 years 3 months ago
Multi-User Networked Interactive Augmented Reality Card Game
Many efforts to improve interaction in virtual and augmented reality applications do so by including tactile elements to create a link between virtual objects and actions. It is a...
Marissa Díaz, Moises Alencastre-Miranda, Lo...