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VALUETOOLS
2006
ACM
176views Hardware» more  VALUETOOLS 2006»
14 years 2 months ago
How to solve large scale deterministic games with mean payoff by policy iteration
Min-max functions are dynamic programming operators of zero-sum deterministic games with finite state and action spaces. The problem of computing the linear growth rate of the or...
Vishesh Dhingra, Stephane Gaubert
DIGRA
2005
Springer
14 years 2 months ago
CameraBots: Cinematography for Games with Non-Player Characters as Camera Operators
Cinematography describes principles and techniques pertaining to the effective use of cameras to film live action. The correct application of these principles and techniques produ...
James Kneafsey, Hugh McCabe
DIGRA
2003
Springer
14 years 2 months ago
As if by Magic: On Harry Potter as a Novel and Computer Game
This paper examines the computer game Harry Potter and the Philosopher’s Stone in relation to the novel with the same title. The analysis focuses on the temporal aspects of the ...
Anna Gunder
AAAI
2007
13 years 11 months ago
The Impact of Network Topology on Pure Nash Equilibria in Graphical Games
Graphical games capture some of the key aspects relevant to the study and design of multi-agent systems. It is often of interest to find the conditions under which a game is stab...
Bistra N. Dilkina, Carla P. Gomes, Ashish Sabharwa...
AIA
2006
13 years 10 months ago
Some Semantics for a Logical Language for the Game of Dominoes
Epistemic logic allows to reason not only about situations, but also about the knowledge that a set of agents have about situations. In later years, epistemic logic has been appli...
Fernando R. Velázquez-Quesada, Francisco He...