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ISMAR
2005
IEEE
14 years 1 months ago
The Synthetic Character Ritchie: First Steps Towards a Virtual Companion for Mixed Reality
Unlike most existing work on traversable interfaces, we focus on the use of synthetic characters to accompany the user in Mixed Reality (MR) applications. We examine virtual compa...
Klaus Dorfmüller-Ulhaas, Elisabeth Andr&eacut...
CGI
2001
IEEE
13 years 11 months ago
Multiple Conceptions of Character-Based Interactive Installations
This paper presents ways of approaching the design of successful character-based interactive installations. We rationalize our arguments within the context of both Disney's &...
Bruce Blumberg, Bill Tomlinson, Marc Downie
ICDAR
2009
IEEE
14 years 2 months ago
Error-Correcting Output Coding for the Convolutional Neural Network for Optical Character Recognition
It is known that convolutional neural networks (CNNs) are efficient for optical character recognition (OCR) and many other visual classification tasks. This paper applies error-co...
Huiqun Deng, George Stathopoulos, Ching Y. Suen
AI
2003
Springer
14 years 24 days ago
Pattern-Based AI Scripting Using ScriptEase
Creating realistic artificially-intelligent characters is seen as one of the major challenges of the commercial games industry. Historically, character behavior has been specifie...
Matthew McNaughton, James Redford, Jonathan Schaef...
DIGRA
2003
Springer
14 years 23 days ago
The appeal of cute monkeys
If we agree with Sega and Nintendo advertising and look at the selling numbers of the game Super Monkey Ball, it seems that its characters, MeeMee, GonGon, Baby and AiAi would hav...
Susana Pajares Tosca