By considering the spatial character of sensor-based interactive systems, this paper investigates how discussions of seams and seamlessness in ubiquitous computing neglect the com...
Stuart Reeves, Tony P. Pridmore, Andy Crabtree, Jo...
Human interaction proofs (HIPs) have become commonplace on the internet for protecting free online services from abuse by automated scripts/bots. They are challenges designed to b...
Kumar Chellapilla, Kevin Larson, Patrice Y. Simard...
The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
This paper is concerned with a universal pattern, which is defined as a character pattern designed to have high machine-readability. This universal pattern is a character pattern...
Simulated humans in computer interfaces are increasingly taking on roles that were once reserved for real humans. The presentation of simulated humans is affected by their appeara...
Karl F. MacDorman, Joseph A. Coram, Chin-Chang Ho,...