: Research has found that animated characters are capable of capturing users’ attention, engaging them in active tasks, and entertaining them. Such capabilities are pedagogical t...
For a player to enter the game-world of EverQuest, they must choose a character. Each character fulfills a particular, functional role within the game that defines the game-play e...
In our previous work, a precision constrained Gaussian model (PCGM) was proposed for character modeling to design compact recognizers of handwritten Chinese characters. A maximum ...
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
—This paper describes effective object function design for combining on-line and off-line character recognizers for on-line handwritten Japanese text recognition. We combine on-l...