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INTERACT
2003
13 years 9 months ago
Attentional Effect of Animated Character
: Research has found that animated characters are capable of capturing users’ attention, engaging them in active tasks, and entertaining them. Such capabilities are pedagogical t...
Cholyeun Hongpaisanwiwat, Michael Lewis
DIGRA
2005
Springer
14 years 1 months ago
Role Theory: The Line Between Roles as Design and Socialization in EverQuest
For a player to enter the game-world of EverQuest, they must choose a character. Each character fulfills a particular, functional role within the game that defines the game-play e...
Kelly Boudreau
ICDAR
2009
IEEE
13 years 5 months ago
Design Compact Recognizers of Handwritten Chinese Characters Using Precision Constrained Gaussian Models, Minimum Classification
In our previous work, a precision constrained Gaussian model (PCGM) was proposed for character modeling to design compact recognizers of handwritten Chinese characters. A maximum ...
Yongqiang Wang, Qiang Huo
DIGRA
2003
Springer
14 years 23 days ago
Player Character Design Facilitating Emotional Depth in MMORPGs
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Mirjam Eladhari, Craig A. Lindley
ICDAR
2011
IEEE
12 years 7 months ago
Objective Function Design for MCE-Based Combination of On-line and Off-line Character Recognizers for On-line Handwritten Japane
—This paper describes effective object function design for combining on-line and off-line character recognizers for on-line handwritten Japanese text recognition. We combine on-l...
Bilan Zhu, Jinfeng Gao, Masaki Nakagawa