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AAI
2005
124views more  AAI 2005»
13 years 7 months ago
Lessons From Emotion Psychology For The Design Of Lifelike Characters
This special issue describes a number of applications that utilize lifelike characters that teach indirectly, by playing some role in a social interaction with a user. The design ...
Jonathan Gratch, Stacy Marsella
ROBOCUP
1998
Springer
101views Robotics» more  ROBOCUP 1998»
13 years 11 months ago
Character Design for Soccer Commentary
Abstract. In this paper we present early work on an animated talking head commentary system called Byrne. The goal of this project is to develop a system which can take the output ...
Kim Binsted, Sean Luke
MODELS
2007
Springer
14 years 1 months ago
Model-Based Design of Computer-Controlled Game Character Behavior
Recently, the complexity of modern, real-time computer games has increased drastically. The need for sophisticated game AI, in particular for Non-Player Characters, grows with the ...
Jörg Kienzle, Alexandre Denault, Hans Vanghel...
IVA
2005
Springer
14 years 1 months ago
The Behavior Oriented Design of an Unreal Tournament Character
Abstract. This paper presents a case study for using a relatively recently developed methodology, Behavior Oriented Design, to develop an Intelligent Virtual Agent (IVA). Our usabi...
Samuel J. Partington, Joanna Bryson
ACMACE
2006
ACM
14 years 1 months ago
How real should virtual characters be?
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented...
Daniel Wagner, Mark Billinghurst, Dieter Schmalsti...