Sciweavers

IVA
2005
Springer

The Behavior Oriented Design of an Unreal Tournament Character

14 years 5 months ago
The Behavior Oriented Design of an Unreal Tournament Character
Abstract. This paper presents a case study for using a relatively recently developed methodology, Behavior Oriented Design, to develop an Intelligent Virtual Agent (IVA). Our usability study was conducted in Unreal Tournament using the game Capture The Flag. The final agent displays reasonably competent behavior: she is able to pursue multiple goals simultaneously and produce well-ordered behavior.
Samuel J. Partington, Joanna Bryson
Added 28 Jun 2010
Updated 28 Jun 2010
Type Conference
Year 2005
Where IVA
Authors Samuel J. Partington, Joanna Bryson
Comments (0)