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ACMACE
2005
ACM
14 years 2 months ago
MonkeyBridge: autonomous agents in augmented reality games
MonkeyBridge is a collaborative Augmented Reality (AR) game employing autonomous animated agents embodied by lifelike, animated virtual characters and “smart” physical objects...
István Barakonyi, Markus Weilguny, Thomas P...
MM
2005
ACM
142views Multimedia» more  MM 2005»
14 years 2 months ago
Organum: individual presence through collaborative play
Organum Playtest is an interactive installation in which three players collaboratively navigate through a model of the human voice box, using their voices as a joystick. By asking...
Greg Niemeyer, Dan Perkel, Ryan Shaw, Jane McGonig...
ADC
2005
Springer
124views Database» more  ADC 2005»
14 years 2 months ago
Removing XML Data Redundancies Using Functional and Equality-Generating Dependencies
We study the design issues of data-centric XML documents where (1) there are no mixed contents, i.e., each element may have some subelements and attributes, or it may have a singl...
Junhu Wang, Rodney W. Topor
CIKM
2005
Springer
14 years 2 months ago
Towards an approach for knowledge-based road detection
Our previous work on road detection suggests the usage of prior knowledge in order to improve performance. In this paper we will explain our motivation for a novel approach, defin...
Mike Foedisch, Craig Schlenoff, Michael Shneier
IDEAL
2005
Springer
14 years 2 months ago
Combining Influence Maps and Cellular Automata for Reactive Game Agents
Agents make up an important part of game worlds, ranging from the characters and monsters that live in the world to the armies that the player controls. Despite their importance, a...
Penelope Sweetser, Janet Wiles