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» Design's processional character
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CANDC
2011
ACM
12 years 8 months ago
Distributed creative cognition in digital filmmaking
This paper reports on an empirical study that uses a Grounded Theory approach to investigate the creative practices of Machinima filmmakers. Machinima is a new digital film produc...
Nicholas Davis, Boyang Li, Brian O'Neill, Mark Rie...

Publication
303views
12 years 7 months ago
Evolutionary synthesis of analog networks
he significant increase in the available computational power that took place in recent decades has been accompanied by a growing interest in the application of the evolutionary ap...
Claudio Mattiussi
DIGRA
2005
Springer
14 years 2 months ago
Shadowplay: Simulated Illumination in Game Worlds
Despite the fact that there are currently a number of enjoyable digital games in which light plays a key role, we lack a vocabulary with which to discuss simulated illumination in...
Simon Niedenthal
ACMACE
2009
ACM
14 years 1 months ago
Critical gameplay
How do games effect the way we problem solve, socialize, or even view the world? When we shoot do we learn to destroy obstacles instead of work around them? Does the binary world ...
Lindsay Grace
DIALM
2004
ACM
161views Algorithms» more  DIALM 2004»
14 years 13 days ago
Batch conflict resolution algorithm with progressively accurate multiplicity estimation
The wireless connectivity, essential for pervasive computing, has ephemeral character and can be used for creating ad hoc networks, sensor networks, connection with RFID tags etc....
Petar Popovski, Frank H. P. Fitzek, Ramjee Prasad