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» Design's processional character
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DIGRA
2005
Springer
14 years 2 months ago
Framing Virtual Law
Building on the work of games theorists and virtual world designers, this paper proposes a framework for understanding the real-virtual dichotomy in terms of a series of five fram...
Peter Edelmann
OOPSLA
2004
Springer
14 years 2 months ago
Resolving feature convolution in middleware systems
Middleware provides simplicity and uniformity for the development of distributed applications. However, the modularity of the architecture of middleware is starting to disintegrat...
Charles Zhang, Hans-Arno Jacobsen
CANDC
2009
ACM
14 years 20 days ago
Computational and cognitive infrastructures of stigma: empowering identity in social computing and gaming
Computing technologies such as games, social networking sites, and virtual environments often reproduce forms of social stigma encountered in everyday real life, as well as introd...
D. Fox Harrell
DIM
2005
ACM
13 years 10 months ago
Pseudonym management using mediated identity-based cryptography
Mobile Location-Based Services (LBS) have raised privacy concerns amongst mobile phone users who may need to supply their identity and location information to untrustworthy third ...
Thibault Candebat, Cameron Ross Dunne, David T. Gr...
WSC
1994
13 years 10 months ago
General purpose simulation with stroboscope
Stroboscope is a programming language designed for the simulation of processes common to construction engineering. These processes are very complex and involve many different type...
Julio C. Martínez, Photios G. Ioannou