Sciweavers

393 search results - page 8 / 79
» Design's processional character
Sort
View
AAAI
2004
13 years 9 months ago
AI Characters and Directors for Interactive Computer Games
We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...
DAS
2008
Springer
13 years 9 months ago
Document Image Retrieval to Support Reading Mokkans
This paper presents a design and an implementation of document image retrieval to support reading mokkans. A mokkan is a wooden tablet with text written by a brush in India ink. D...
Akihito Kitadai, Jun Takakura, Masatoshi Ishikawa,...
ICPR
2008
IEEE
14 years 2 months ago
A study of semi-tied covariance modeling for online handwritten Chinese character recognition
This paper presents a new approach to largevocabulary online handwritten Chinese character recognition based on semi-tied covariance (STC) modeling. Detailed procedures are descri...
Yongqiang Wang, Qiang Huo
ECAI
2010
Springer
13 years 8 months ago
A Motivation-Based Mechanism to Design Behaviors
In human-level simulations, like video games can be, the design of character's behaviors has an important impact on simulation realism. We propose to divide it into a reasonin...
Tony Dujardin, Jean-Christophe Routier
CGF
2002
145views more  CGF 2002»
13 years 7 months ago
Local Physical Models for Interactive Character Animation
Our goal is to design and build a tool for the creation of expressive character animation. Virtual puppetry, also known as performance animation, is a technique in which the user ...
Sageev Oore, Demetri Terzopoulos, Geoffrey E. Hint...