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» Design, use and experience of e-learning systems
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TCIAIG
2010
13 years 3 months ago
Evolutionary Game Design
It is easy to create new combinatorial games but more difficult to predict those that will interest human players. We examine the concept of game quality, its automated measurement...
Cameron Browne, Frédéric Maire
PERCOM
2010
ACM
13 years 7 months ago
PerFallD: A pervasive fall detection system using mobile phones
Falls are a major health risk that diminish the quality of life among elderly people. With the elderly population surging, especially with aging "baby boomers", fall dete...
Jiangpeng Dai, Xiaole Bai, Zhimin Yang, Zhaohui Sh...
CHI
2003
ACM
14 years 9 months ago
The kinedit system: affective messages using dynamic texts
Kinetic (dynamic) typography has demonstrated the ability to add significant emotive content and appeal to expressive text, allowing some of the qualities normally found in film a...
Jodi Forlizzi, Johnny C. Lee, Scott E. Hudson
SIGCSE
2010
ACM
186views Education» more  SIGCSE 2010»
14 years 3 months ago
Teaching operating systems using virtual appliances and distributed version control
Students learn more through hands-on project experience for computer science courses such as operating systems, but providing the infrastructure support for a large class to learn...
Oren Laadan, Jason Nieh, Nicolas Viennot
VR
1999
IEEE
154views Virtual Reality» more  VR 1999»
14 years 1 months ago
A Virtual Assembly Design Environment
The Virtual Assembly Design Environment (VADE) is a Virtual Reality (VR) based engineering application which allows engineers to evaluate, analyze, and plan the assembly of mechan...
Sankar Jayaram, Yong Wang, Uma Jayaram, Kevin W. L...