Games for learning cannot take the same design approach as games when targeting audiences. While players of entertainment games have the luxury of choosing games that suit them, s...
Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben ...
People need to find, work with, and put together information. Diverse activities, such as scholarly research, comparison shopping, and entertainment involve collecting and connect...
This research paper presents a new system's design and development of the prescription order communication system (POCS) based on the Internet between the hospital and the ph...
As virtual worlds and games grow in both personal and cultural importance, present limitations in access to them is increasingly limiting their ability to achieve their potential....
We study how to efficiently diffuse updates to a large distributed system of data replicas, some of which may exhibit arbitrary (Byzantine) failures. We assume that strictly fewer...