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ACMACE
2007
ACM
13 years 11 months ago
Methods for evaluating games: how to measure usability and user experience in games?
This workshop addresses current needs in the games developers' community and games industry to evaluate the overall user experience of games. New forms of interaction techniq...
Regina Bernhaupt, Manfred Eckschlager, Manfred Tsc...
DMDW
2003
134views Management» more  DMDW 2003»
13 years 9 months ago
Using Design Guidelines to Improve Data Warehouse Logical Design
Data Warehouse-(DW) logical design often start with a conceptual schema and then generates relational structures. Applying this approach implies to cope with two main aspects: (i) ...
Verónika Peralta, Raul Ruggia
DAC
2003
ACM
14 years 1 months ago
Low-power design methodology for an on-chip bus with adaptive bandwidth capability
This paper describes a low-power design methodology for a bus architecture based on hybrid current/voltage mode signaling for deep sub-micrometer on-chip interconnects that achiev...
Rizwan Bashirullah, Wentai Liu, Ralph K. Cavin III
CEC
2007
IEEE
14 years 2 months ago
Graph design by graph grammar evolution
— Determining the optimal topology of a graph is pertinent to many domains, as graphs can be used to model a variety of systems. Evolutionary algorithms constitute a popular opti...
Martin H. Luerssen, David M. W. Powers
ICCD
1997
IEEE
158views Hardware» more  ICCD 1997»
13 years 11 months ago
Practical Advances in Asynchronous Design
Asynchronous systems are being viewed as an increasingly viable alternative to purely synchronous systems. This paper gives an overview of the current state of the art in practica...
Erik Brunvand, Steven M. Nowick, Kenneth Y. Yun