Sciweavers

1413 search results - page 38 / 283
» Design Patterns Application in UML
Sort
View
TEDU
2010
96views Education» more  TEDU 2010»
13 years 8 months ago
Synchronizable Objects in Distributed Multimedia Applications
In training and gaming systems, distributed multimedia are often used, in which the basic content elements must be conveyed or presented in a synchronized order at synchronized mom...
Jun Hu, Loe M. G. Feijs
COMPSAC
2007
IEEE
14 years 4 months ago
A model-driven framework for representing and applying design patterns
Design patterns encode proven solutions to recurring design problems. To use a design pattern properly, we need to 1) understand the design problem the pattern resolves, 2) recogn...
Ghizlane El-Boussaidi, Hafedh Mili
SEMWEB
2007
Springer
14 years 4 months ago
An Ontology Design Pattern for Representing Relevance in OWL
Abstract. Design patterns are widely-used software engineering abstractions which define guidelines for modeling common application scenarios. Ontology design patterns are the ext...
Fernando Bobillo, Miguel Delgado, Juan Góme...
UML
2005
Springer
14 years 3 months ago
Capturing Common and Variable Design Aspects for Ubiquitous Computing with MB-UID
Developing user interfaces for ubiquitous environments is a challenging task. In such an environment, users can apply different devices to accomplish the same or different tasks. ...
Alexander Boedcher, Kizito Mukasa, Detlef Zuelke
ICTAI
2008
IEEE
14 years 4 months ago
Discovering Program's Behavioral Patterns by Inferring Graph-Grammars from Execution Traces
Frequent patterns in program executions represent recurring sequences of events. These patterns can be used to reveal the hidden structures of a program, and ease the comprehensio...
Chunying Zhao, Keven Ates, Jun Kong, Kang Zhang