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» Design Patterns Application in UML
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134
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TEDU
2010
96views Education» more  TEDU 2010»
15 years 1 months ago
Synchronizable Objects in Distributed Multimedia Applications
In training and gaming systems, distributed multimedia are often used, in which the basic content elements must be conveyed or presented in a synchronized order at synchronized mom...
Jun Hu, Loe M. G. Feijs
COMPSAC
2007
IEEE
15 years 9 months ago
A model-driven framework for representing and applying design patterns
Design patterns encode proven solutions to recurring design problems. To use a design pattern properly, we need to 1) understand the design problem the pattern resolves, 2) recogn...
Ghizlane El-Boussaidi, Hafedh Mili
123
Voted
SEMWEB
2007
Springer
15 years 8 months ago
An Ontology Design Pattern for Representing Relevance in OWL
Abstract. Design patterns are widely-used software engineering abstractions which define guidelines for modeling common application scenarios. Ontology design patterns are the ext...
Fernando Bobillo, Miguel Delgado, Juan Góme...
130
Voted
UML
2005
Springer
15 years 8 months ago
Capturing Common and Variable Design Aspects for Ubiquitous Computing with MB-UID
Developing user interfaces for ubiquitous environments is a challenging task. In such an environment, users can apply different devices to accomplish the same or different tasks. ...
Alexander Boedcher, Kizito Mukasa, Detlef Zuelke
172
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ICTAI
2008
IEEE
15 years 9 months ago
Discovering Program's Behavioral Patterns by Inferring Graph-Grammars from Execution Traces
Frequent patterns in program executions represent recurring sequences of events. These patterns can be used to reveal the hidden structures of a program, and ease the comprehensio...
Chunying Zhao, Keven Ates, Jun Kong, Kang Zhang