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» Design Patterns for Augmented Reality Systems
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ICAT
2006
IEEE
14 years 1 months ago
An Initialization Tool for Installing Visual Markers in Wearable Augmented Reality
Abstract. It is necessary to precisely measure pose (position and orientation) of a user in order to realize an augmented reality (AR) system with a wearable computer. One of major...
Yusuke Nakazato, Masayuki Kanbara, Naokazu Yokoya
ISMAR
2009
IEEE
14 years 2 months ago
Physical-virtual tools for spatial augmented reality user interfaces
This paper presents a new user interface methodology for Spatial Augmented Reality systems. The methodology is based on a set of physical tools that are overloaded with logical fu...
Michael R. Marner, Bruce H. Thomas, Christian Sand...
ISMAR
2002
IEEE
14 years 14 days ago
Fata Morgana - A Presentation System for Product Design
Mobile Augmented Reality applications promise substantial savings in time and costs for product designers, in particular, for large products requiring scale models and expensive c...
Gudrun Klinker, Allen H. Dutoit, Martin Bauer, Joh...
HCI
2007
13 years 9 months ago
A Reconfigurable Immersive Workbench and Wall-System for Designing and Training in 3D Environments
Virtual and Augmented Reality have been widely used in many scientific fields for the last two decades in order to visualize complex data and information. Although both techniques ...
Jesús Gimeno, Marcos Fernández, Pedr...
CHI
2008
ACM
14 years 8 months ago
Acceptance of augmented reality instructions in a real work setting
The differences between Augmented Reality (AR) systems and computer display based systems create a need for a different approach to the design and development of AR systems. To un...
Björn J. E. Johansson, Susanna Nilsson