Sciweavers

283 search results - page 19 / 57
» Design Patterns for Augmented Reality Systems
Sort
View
CHI
2010
ACM
13 years 8 months ago
Designing a CD augmentation for mobile phones
Interacting with physical CDs can be a very tangible and explorative experience. However, physical objects can't provide access to the digital services we are used to when us...
Niels Henze, Susanne Boll
ISMAR
2002
IEEE
14 years 17 days ago
Augmented Urban Planning Workbench: Overlaying Drawings, Physical Models and Digital Simulation
There is a problem in the spatial and temporal separation between the varying forms of representation used in urban design. Sketches, physical models, and more recently computatio...
Hiroshi Ishii, Eran Ben-Joseph, John Underkoffler,...
ISMAR
2009
IEEE
14 years 2 months ago
Augmenting text document by on-line learning of local arrangement of keypoints
We propose a technique for text document tracking over a large range of viewpoints. Since the popular SIFT or SURF descriptors typically fail on such documents, our method conside...
Hideaki Uchiyama, Hideo Saito
VRST
2003
ACM
14 years 27 days ago
Alternative reality: a new platform for virtual reality art
Virtual Reality Art involves the design of artificial worlds that offer new experiences to spectators. An important aspect for the development of VR Art installations is the princ...
Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mika...
CHI
1996
ACM
13 years 11 months ago
BrightBoard: A Video-Augmented Environment
The goal of `Computer Augmented Environments' is to bring computational power to everyday objects with which users are already familiar, so that the user interface to this co...
Quentin Stafford-Fraser, Peter Robinson