Sciweavers

283 search results - page 31 / 57
» Design Patterns for Augmented Reality Systems
Sort
View
VRST
1999
ACM
13 years 12 months ago
Patterns of network and user activity in an inhabited television event
Inhabited Television takes traditional broadcast television and combines it with multiuser virtual reality, to give new possibilities for interaction and participation in and arou...
Chris Greenhalgh, Steve Benford, Michael P. Craven
ISMAR
2002
IEEE
14 years 16 days ago
Tracking with Omni-Directional Vision for Outdoor AR Systems
Most pose (3D position and 3D orientation) tracking methods using vision require a priori knowledge about the environment and correspondences between 3D environment features and 2...
Jong Weon Lee, Suya You, Ulrich Neumann
MM
2010
ACM
185views Multimedia» more  MM 2010»
13 years 7 months ago
The virtual chocolate factory: mixed reality industrial collaboration and control
We show several aspects of a complex mixed reality system that we have built and deployed in a real-world factory setting. In our system, virtual worlds, augmented realities, and ...
Maribeth Back, Don Kimber, Eleanor G. Rieffel, Ant...
SIGGRAPH
1995
ACM
13 years 11 months ago
A frequency-domain analysis of head-motion prediction
The use of prediction to eliminate or reduce the effects of system delays in Head-Mounted Display systems has been the subject of several recent papers. A variety of methods have ...
Ronald Azuma, Gary Bishop
ISBI
2007
IEEE
14 years 1 months ago
Design and Calibration of a Virtual Tomographic Reflection System
Virtual Tomographic Reflection (VTR) is a new augmented reality technique that allows users to view volumetric image data using an interaction paradigm based on medical ultrasoun...
Damion Shelton, Bing Wu, Roberta L. Klatzky, Georg...