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» Design Patterns for Augmented Reality Systems
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TEI
2012
ACM
256views Hardware» more  TEI 2012»
12 years 3 months ago
Situated modeling: a shape-stamping interface with tangible primitives
Existing 3D sketching methods typically allow the user to draw in empty space which is imprecise and lacks tactile feedback. We introduce a shape-stamping interface where users ca...
Manfred Lau, Masaki Hirose, Akira Ohgawara, Jun Mi...
TVCG
2008
112views more  TVCG 2008»
13 years 7 months ago
VisComplete: Automating Suggestions for Visualization Pipelines
Building visualization and analysis pipelines is a large hurdle in the adoption of visualization and workflow systems by domain scientists. In this paper, we propose techniques to ...
David Koop, Carlos Eduardo Scheidegger, Steven P. ...
VRML
2009
ACM
14 years 2 months ago
Interactive stories on the net: a model and an architecture for X3D worlds
This work discusses a model and an architecture for interactive stories to be displayed on the net, designed for being independent from the specific story represented and suitabl...
Efrem Carnielli, Fabio Pittarello
ACMACE
2008
ACM
13 years 9 months ago
MPML3D: agent authoring language for virtual worlds
This paper describes an authoring language for specifying communicative behavior and interaction of agents in virtual worlds. We focus on the popular three-dimensional (3D) multi-...
Sebastian Ullrich, Helmut Prendinger, Mitsuru Ishi...
FDG
2009
ACM
14 years 2 months ago
Games for passengers: accounting for motion in location-based applications
Passengers pay attention to the landscape as they move through the environment. We suggest a new type of applications, which adds to that experience. It consider their motion and ...
Liselott Brunnberg, Oskar Juhlin, Anton Gustafsson