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» Design Patterns for Augmented Reality Systems
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VR
2007
IEEE
195views Virtual Reality» more  VR 2007»
14 years 1 months ago
Active Text Drawing Styles for Outdoor Augmented Reality: A User-Based Study and Design Implications
A challenge in presenting augmenting information in outdoor augmented reality (AR) settings lies in the broad range of uncontrollable environmental conditions that may be present,...
Joseph L. Gabbard, J. Edward Swan II, Deborah Hix,...
DARE
2000
182views more  DARE 2000»
13 years 9 months ago
CyberCode: designing augmented reality environments with visual tags
The CyberCode is a visual tagging system based on a 2Dbarcode technology and provides several features not provided by other tagging systems. CyberCode tags can be recognized by t...
Jun Rekimoto, Yuji Ayatsuka
ISMAR
2003
IEEE
14 years 24 days ago
DART: The Designer's Augmented Reality Toolkit
This demonstration will highlight the Designer’s Augmented Reality Toolkit (DART), a system that allows users to easily create augmented reality (AR) experiences. Over the past ...
Blair MacIntyre, Maribeth Gandy, Jay David Bolter,...
CHI
2005
ACM
14 years 8 months ago
Attention-based design of augmented reality interfaces
The objects and surfaces of a task-based environment can be layered with digital interfaces to make them easier and safer to use. Once information can be projected anywhere in the...
Leonardo Bonanni, Chia-Hsun Lee, Ted Selker
AVI
2004
13 years 9 months ago
Observing and adapting user behavior in navigational 3D interfaces
In a navigation-oriented interaction paradigm, such as desktop, mixed and augmented virtual reality, recognizing the user needs is a valuable improvement, provided that the system...
Augusto Celentano, Fabio Pittarello