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» Design Patterns for Augmented Reality Systems
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CHI
2010
ACM
14 years 2 months ago
Touch projector: mobile interaction through video
In 1992, Tani et al. proposed remotely operating machines in a factory by manipulating a live video image on a computer screen. In this paper we revisit this metaphor and investig...
Sebastian Boring, Dominikus Baur, Andreas Butz, Se...
ATAL
2003
Springer
14 years 23 days ago
Can software agents influence human relations?: balance theory in agent-mediated communities
We sought to create a social embodied conversational agent to support group interactions, using ‘balance theory’ from social science research on human-human relations. We cond...
Hideyuki Nakanishi, Satoshi Nakazawa, Toru Ishida,...
ATAL
2006
Springer
13 years 11 months ago
Learning empathy: a data-driven framework for modeling empathetic companion agents
Affective reasoning plays an increasingly important role in cognitive accounts of social interaction. Humans continuously assess one another's situational context, modify the...
Scott W. McQuiggan, James C. Lester
CHI
2011
ACM
12 years 11 months ago
PhotoCity: training experts at large-scale image acquisition through a competitive game
Large-scale, ground-level urban imagery has recently developed as an important element of online mapping tools such as Google’s Street View. Such imagery is extremely valuable i...
Kathleen Tuite, Noah Snavely, Dun-yu Hsiao, Nadine...
CHI
2006
ACM
14 years 8 months ago
Interweaving mobile games with everyday life
We introduce a location?based game called Feeding Yoshi that provides an example of seamful design, in which key characteristics of its underlying technologies--the coverage and s...
Marek Bell, Matthew Chalmers, Louise Barkhuus, Mal...