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» Design Patterns for Augmented Reality Systems
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SIGGRAPH
1996
ACM
13 years 11 months ago
Technologies for Augmented Reality Systems: Realizing Ultrasound-Guided Needle Biopsies
We present a real-time stereoscopic video-see-through augmented reality (AR) system applied to the medical procedure known as ultrasound-guided needle biopsy of the breast. The AR...
Andrei State, Mark A. Livingston, William F. Garre...
HICSS
1998
IEEE
195views Biometrics» more  HICSS 1998»
13 years 11 months ago
Augmenting User Interfaces for Digital Libraries with Virtual Reality
This paper describes a generic approach to the development of a virtual reality-based user interface for a collection of digital documents. We emphasise the role of intrinsic inte...
Chaomei Chen
ISMAR
2003
IEEE
14 years 25 days ago
Herding Sheep: Live System Development for Distributed Augmented Reality
In the past, architectures of Augmented Reality systems have been widely different and taylored to specific tasks. In this paper, we use the example of the SHEEP game to show how...
Asa MacWilliams, Christian Sandor, Martin Wagner, ...
CHI
2009
ACM
14 years 8 months ago
SiteLens: situated visualization techniques for urban site visits
Urban designers and urban planners often conduct site visits prior to a design activity to search for patterns or better understand existing conditions. We introduce SiteLens, an ...
Sean White, Steven Feiner
CVPR
2000
IEEE
14 years 9 months ago
A Semi-Automatic Method for Resolving Occlusion in Augmented Reality
Realistic merging of virtual and real objects requires that the augmented patterns be correctly occluded by foreground objects. In this paper, we propose a semi-automatic method f...
Vincent Lepetit, Marie-Odile Berger