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» Design Patterns for Rapid Visualization Prototyping
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ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
14 years 1 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
ICAPR
2001
Springer
14 years 10 days ago
Image Retrieval Using a Hierarchy of Clusters
The goal of this paper is to describe an efficient procedure for color-based image retrieval. The proposed procedure consists of two stages. First, the image data set is hierarchi...
Daniela Stan, Ishwar K. Sethi
BCSHCI
2007
13 years 9 months ago
Information architecture with IBM Task Modeler
The IBM Task Modeler supports the rapid creation and analysis of hierarchical task models, thereby providing a valuable and naturally visual tool for information architects. Task ...
Colin Bird, Mark Farmer
ISMAR
2003
IEEE
14 years 1 months ago
Herding Sheep: Live System Development for Distributed Augmented Reality
In the past, architectures of Augmented Reality systems have been widely different and taylored to specific tasks. In this paper, we use the example of the SHEEP game to show how...
Asa MacWilliams, Christian Sandor, Martin Wagner, ...
CASCON
2006
162views Education» more  CASCON 2006»
13 years 9 months ago
Integrating dynamic views using model driven development
Model Driven Development is helping software developers rapidly engineer today's most sophisticated business applications. Tool support, such as the Eclipse Modeling Framewor...
R. Ian Bull