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» Design Patterns for Reconfigurable Computing
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CIE
2010
Springer
13 years 7 months ago
PuzzleTale: A tangible puzzle game for interactive storytelling
We describe the design and development of PuzzleTale, an interactive storytelling system that makes use of tangible puzzle pieces on the surface of an interactive table. In the Pu...
Yang Ting Shen, Ali Mazalek
HT
2000
ACM
14 years 2 months ago
Reusable hypertext structures for distance and JIT learning
Software components for distance and just-in-time (JIT) learning are an increasingly common method of encouraging reuse and facilitating the development process[58], but no analog...
Anne Morgan Spalter, Rosemary Michelle Simpson
ICS
2011
Tsinghua U.
13 years 1 months ago
Hystor: making the best use of solid state drives in high performance storage systems
With the fast technical improvement, flash memory based Solid State Drives (SSDs) are becoming an important part of the computer storage hierarchy to significantly improve perfo...
Feng Chen, David A. Koufaty, Xiaodong Zhang
APGV
2006
ACM
181views Visualization» more  APGV 2006»
14 years 4 months ago
Categorization of natural scenes: local vs. global information
Understanding the robustness and rapidness of human scene categorization has been a focus of investigation in the cognitive sciences over the last decades. At the same time, progr...
Julia Vogel, Adrian Schwaninger, Christian Wallrav...
COLCOM
2008
IEEE
14 years 4 months ago
Data Quality and Failures Characterization of Sensing Data in Environmental Applications
Environmental monitoring is one of the most important sensor network application domains. The success of those applications is determined by the quality of the collected data. Thu...
Kewei Sha, Guoxing Zhan, Safwan Al-Omari, Tim Cala...