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AAAI
2006
13 years 11 months ago
Perspective Taking: An Organizing Principle for Learning in Human-Robot Interaction
The ability to interpret demonstrations from the perspective of the teacher plays a critical role in human learning. Robotic systems that aim to learn effectively from human teach...
Matt Berlin, Jesse Gray, Andrea Lockerd Thomaz, Cy...
VRST
2003
ACM
14 years 2 months ago
Alternative reality: a new platform for virtual reality art
Virtual Reality Art involves the design of artificial worlds that offer new experiences to spectators. An important aspect for the development of VR Art installations is the princ...
Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mika...
CBSE
2005
Springer
14 years 3 months ago
Architecture Based Deployment of Large-Scale Component Based Systems: The Tool and Principles
After a component based system is developed, it has to be deployed into a target environment. As the system becomes much larger and more complex and the environment becomes open an...
Ling Lan, Gang Huang, Liya Ma, Meng Wang, Hong Mei...
NETGAMES
2003
ACM
14 years 2 months ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
ECAL
1995
Springer
14 years 1 months ago
Can Development Be Designed? What we May Learn from the Cog Project
Neither `design' nor `evolutionary' approaches to building behavior-based robots feature a role for development in the genesis of behavioral organization. However, the n...
Julie C. Rutkowska