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IVA
2009
Springer
14 years 3 months ago
Varying Personality in Spoken Dialogue with a Virtual Human
We extend a virtual human architecture that has been used to build tactical questioning characters with a parameterizable personality model, allowing characters to be designed with...
Michael Rushforth, Sudeep Gandhe, Ron Artstein, An...
CEC
2008
IEEE
14 years 3 months ago
Neuro-evolving maintain-station behavior for realistically simulated boats
— We evolve a neural network controller for a boat that learns to maintain a given bearing and range with respect to a moving target in the Lagoon 3D game environment. Simulating...
Nathan A. Penrod, David Carr, Sushil J. Louis, Bob...
ACRI
2008
Springer
14 years 3 months ago
GP Generation of Pedestrian Behavioral Rules in an Evacuation Model Based on SCA
This paper presents a research in the context of pedestrian dynamics according to Situated Cellular Agent (SCA), a Multi-Agent Systems approach whose roots are on Cellular Automata...
Stefania Bandini, Sara Manzoni, Giancarlo Mauri, S...
CEC
2007
IEEE
14 years 3 months ago
An investigation of hyper-heuristic search spaces
— Hyper-heuristics or “heuristics that coordinate heuristics” are fastly becoming popular for solving combinatorial optimisation problems. These methods do not search directl...
José Antonio Vázquez Rodrígue...
ATAL
2007
Springer
14 years 3 months ago
Cooperative evolution of service ontologies
Most of the proposed approaches in automatic service selection assume the existence of a common ontology among communicating agents. However, this assumption becomes difficult to...
Murat Sensoy, Pinar Yolum