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IVA
2009
Springer
15 years 9 months ago
Varying Personality in Spoken Dialogue with a Virtual Human
We extend a virtual human architecture that has been used to build tactical questioning characters with a parameterizable personality model, allowing characters to be designed with...
Michael Rushforth, Sudeep Gandhe, Ron Artstein, An...
101
Voted
CEC
2008
IEEE
15 years 8 months ago
Neuro-evolving maintain-station behavior for realistically simulated boats
— We evolve a neural network controller for a boat that learns to maintain a given bearing and range with respect to a moving target in the Lagoon 3D game environment. Simulating...
Nathan A. Penrod, David Carr, Sushil J. Louis, Bob...
118
Voted
ACRI
2008
Springer
15 years 8 months ago
GP Generation of Pedestrian Behavioral Rules in an Evacuation Model Based on SCA
This paper presents a research in the context of pedestrian dynamics according to Situated Cellular Agent (SCA), a Multi-Agent Systems approach whose roots are on Cellular Automata...
Stefania Bandini, Sara Manzoni, Giancarlo Mauri, S...
CEC
2007
IEEE
15 years 8 months ago
An investigation of hyper-heuristic search spaces
— Hyper-heuristics or “heuristics that coordinate heuristics” are fastly becoming popular for solving combinatorial optimisation problems. These methods do not search directl...
José Antonio Vázquez Rodrígue...
124
Voted
ATAL
2007
Springer
15 years 8 months ago
Cooperative evolution of service ontologies
Most of the proposed approaches in automatic service selection assume the existence of a common ontology among communicating agents. However, this assumption becomes difficult to...
Murat Sensoy, Pinar Yolum