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» Design Principles for Intelligent Environments
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AAAI
2004
15 years 3 months ago
AI Characters and Directors for Interactive Computer Games
We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...
97
Voted
CHI
2006
ACM
16 years 2 months ago
Factors defining face-to-face interruptions in the office environment
This paper presents an on-going investigation on interruptions in the office caused by face-to-face interactions between knowledge workers. The study aims to identify opportunitie...
Agnieszka Matysiak Szóstek, Panos Markopoul...
VR
2008
IEEE
202views Virtual Reality» more  VR 2008»
15 years 2 months ago
FARMTASIA: an online game-based learning environment based on the VISOLE pedagogy
Virtual interactive student-oriented learning environment (VISOLE) is a game-based constructivist pedagogical approach that encompasses the creation of an online interactive world ...
Kevin K. F. Cheung, Morris Siu Yung Jong, Fong Lok...
IPSN
2007
Springer
15 years 8 months ago
A platform for ubiquitous sensor deployment in occupational and domestic environments
In this paper, we introduce the “Plug” sensor network, a ubiquitous networked sensing platform ideally suited to broad deployment in environments where people work and live. T...
Joshua Lifton, Mark Feldmeier, Yasuhiro Ono, Camer...
128
Voted
ICSE
2008
IEEE-ACM
16 years 3 months ago
Developing a security protocol for a distributed decision support system in a healthcare environment
In this paper, we describe the unique security issues involved in healthcare domains. These have been addressed to the needs of the HealthAgents project. In the proposed approach,...
Liang Xiao 0002, Paul H. Lewis, Alex Gibb