Sciweavers

1225 search results - page 74 / 245
» Design Principles for Intelligent Environments
Sort
View
NETGAMES
2006
ACM
15 years 8 months ago
A new approach on wearable game design and its evaluation
As technologies evolve and computer systems shrink to the size of matchboxes, also their field of application shifts in new directions. Our permanent companions, mobile phones, p...
Christian Bertelsmeyer, Erik Koch, Alexander H. Sc...
CONCUR
2003
Springer
15 years 7 months ago
A Compositional Semantic Theory for Synchronous Component-based Design
Abstract. Digital signal processing and control (DSPC) tools allow application developers to assemble systems by connecting predefined components in signal–flow graphs and by h...
Barry Norton, Gerald Lüttgen, Michael Mendler
124
Voted
ISSS
1996
IEEE
143views Hardware» more  ISSS 1996»
15 years 6 months ago
DSP Processor/Compiler Co-Design: A Quantitative Approach
In the paper the problem of processor/compiler codesign for digital signal processing and embedded SYstems is discussed. The main principle we follow is the top-down approach char...
Vojin Zivojnovic, Stefan Pees, C. Schälger, M...
117
Voted
ATAL
2005
Springer
15 years 8 months ago
Comparative analysis of top-down and bottom-up methodologies for multi-agent system design
Traditionally, top-down and bottom-up design approaches have competed with each other in Algorithmics and Software Engineering. In the top-down approach, design process starts wit...
Valentino Crespi, Aram Galstyan, Kristina Lerman
135
Voted
ICRA
2009
IEEE
127views Robotics» more  ICRA 2009»
15 years 7 days ago
Roombots-mechanical design of self-reconfiguring modular robots for adaptive furniture
We aim at merging technologies from information technology, roomware, and robotics in order to design adaptive and intelligent furniture. This paper presents design principles for ...
Alexander Spröwitz, Aude Billard, Pierre Dill...