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» Design Principles for Intelligent Environments
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87
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NIME
2004
Springer
129views Music» more  NIME 2004»
15 years 8 months ago
Real-time Gesture Mapping in Pd Environment using Neural Networks
In this paper, we describe an adaptive approach to gesture for musical applications. Neural Network abstractions and interfaces are implemented in the Pure Data environment which ...
Arshia Cont, Thierry Coduys, Cyrille Henry
HOLOMAS
2003
Springer
15 years 7 months ago
Agent Exchange - Virtual Trading Environment
Agent Exchange is a virtual trading environment serving as a test bed for experiments with market simulations, trading strategies and auctioning techniques. Agent Exchange is the d...
Jirí Hodík, Milan Rollo, Petr Nov&aa...
119
Voted
ITS
2004
Springer
129views Multimedia» more  ITS 2004»
15 years 8 months ago
Developing Learning by Teaching Environments That Support Self-Regulated Learning
Abstract. Betty’s Brain is a teachable agent system in the domain of river ecosystems that combines learning by teaching and self-regulation strategies to promote deep learning a...
Gautam Biswas, Krittaya Leelawong, Kadira Belynne,...
ISMIS
2003
Springer
15 years 7 months ago
Traffic Sign Recognition in Disturbing Environments
Traffic sign recognition is a difficult task if we aim at detecting and recognizing signs in images captured from unfavorable environments. Complex background, weather, shadow, and...
Hsiu-Ming Yang, Chao-Lin Liu, Kun-Hao Liu, Shang-M...
DIGRA
2005
Springer
15 years 8 months ago
Realistic Agent Movement in Dynamic Game Environments
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Ross Graham, Hugh McCabe, Stephen Sheridan