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» Design Principles for Tactile Interaction
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ACMSE
2007
ACM
13 years 11 months ago
Verifying design modularity, hierarchy, and interaction locality using data clustering techniques
Modularity, hierarchy, and interaction locality are general approaches to reducing the complexity of any large system. A widely used principle in achieving these goals in designin...
Liguo Yu, Srini Ramaswamy
MCI
2001
13 years 9 months ago
In a Strange Land: modelling and understanding cyberspace
: This paper begins with a long-term view of the development of cyberspace. This includes a brief examination of the worldview of a 16th-century mapmaker and over 4000 years of dev...
Alan J. Dix
HAPTICS
2005
IEEE
14 years 1 months ago
Haptic Glyphs (Hlyphs) -- Structured Haptic Objects for Haptic Visualization
Haptic devices can be used to visualize information. As well as representing tangible surfaces and forces to enhance virtual training simulators for instance, haptic devices have ...
Jonathan C. Roberts, Keith M. Franklin
HAPTICS
2005
IEEE
14 years 1 months ago
A First Investigation into the Effectiveness of Tactons
This paper reports two experiments relating to the design of Tactons (or tactile icons). The first experiment investigated perception of vibro-tactile “roughness” (created usi...
Lorna M. Brown, Stephen A. Brewster, Helen C. Purc...
UIST
2009
ACM
14 years 2 months ago
PhotoelasticTouch: transparent rubbery tangible interface using an LCD and photoelasticity
PhotoelasticTouch is a novel tabletop system designed to intuitively facilitate touch-based interaction via real objects made from transparent elastic material. The system utilize...
Toshiki Sato, Haruko Mamiya, Hideki Koike, Kentaro...