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HCI
2009
13 years 5 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg
SOCO
2002
Springer
13 years 7 months ago
A dynamically-constructed fuzzy neural controller for direct model reference adaptive control of multi-input-multi-output nonlin
Conventional industrial control systems are in majority based on the single-input-single-output design principle with linearized models of the processes. However, most industrial p...
Yakov Frayman, Lipo Wang
CHI
2001
ACM
14 years 8 months ago
DataTiles: a modular platform for mixed physical and graphical interactions
The DataTiles system integrates the benefits of two major interaction paradigms: graphical and physical user interfaces. Tagged transparent tiles are used as modular construction ...
Jun Rekimoto, Brygg Ullmer, Haruo Oba
MC
2008
126views Computer Science» more  MC 2008»
13 years 9 months ago
Identifying User Interface Patterns from Pertinent Multimodal Interaction Use Cases
The context of this work is usability engineering for multimodal interaction. In contrast to other work centrates on prototyping toolkits or abstract guidelines, this research foc...
Andreas Ratzka
MMS
2008
13 years 7 months ago
Non-linear interactive media productions
Creating non-linear interactive media is a challenging task. In this paper we summarise our findings with non-linear, interactive movie productions. We carry out this discussion b...
Michael Hausenblas