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» Design Principles for Tactile Interaction
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ACMDIS
2008
ACM
13 years 9 months ago
Games for virtual team building
Distributed teams are increasingly common in today's workplace. For these teams, face-to-face meetings where members can most easily build trust are rare and often cost-prohi...
Jason B. Ellis, Kurt Luther, Katherine Bessi&egrav...
BCSHCI
2007
13 years 9 months ago
A survey on common practice in designing audio in the user interface
The current practice of designing the auditory mode in the user interface is poorly understood. In this survey, we aim at revealing the common understanding of the role of audio i...
Christopher Frauenberger, Tony Stockman, Marie-Luc...
DSN
2006
IEEE
14 years 1 months ago
Designing dependable storage solutions for shared application environments
The costs of data loss and unavailability can be large, so businesses use many data protection techniques, such as remote mirroring, snapshots and backups, to guard against failur...
Shravan Gaonkar, Kimberly Keeton, Arif Merchant, W...
ATAL
2008
Springer
13 years 9 months ago
Methods for complex single-mind architecture designs
The implementation of software systems with large numbers of heterogeneous components calls for a powerful design methodology. Although several such methodologies have been propos...
Kristinn R. Thórisson, Gudny Ragna Jonsdott...
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
13 years 7 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong