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IE
2007
14 years 8 days ago
Through the looking glass: game worlds as representations and views from elsewhere
This paper describes the rationale and subsequent development stages of a work in progress: a graffiti toolkit for rich spatial 3D environments and an actual world mnemonic collec...
J. Turner, Nicola J. Bidwell
IPM
2007
143views more  IPM 2007»
13 years 10 months ago
QCS: A system for querying, clustering and summarizing documents
Information retrieval systems consist of many complicated components. Research and development of such systems is often hampered by the difficulty in evaluating how each particula...
Daniel M. Dunlavy, Dianne P. O'Leary, John M. Conr...
TCAD
2010
88views more  TCAD 2010»
13 years 5 months ago
Stress Aware Layout Optimization Leveraging Active Area Dependent Mobility Enhancement
Starting from the 90nm technology node, process induced stress has played a key role in the design of highperformance devices. The emergence of source/drain silicon germanium (S/D ...
Ashutosh Chakraborty, Sean X. Shi, David Z. Pan
UIST
2006
ACM
14 years 4 months ago
ModelCraft: capturing freehand annotations and edits on physical 3D models
With the availability of affordable new desktop fabrication techniques such as 3D printing and laser cutting, physical models are used increasingly often during the architectural ...
Hyunyoung Song, François Guimbretièr...
EUROSYS
2008
ACM
14 years 7 months ago
Towards cinematic internet video-on-demand
Video-on-demand (VoD) is increasingly popular with Internet users. It gives users greater choice and more control than live streaming or file downloading. Systems such as MSN Vid...
Bin Cheng, Lex Stein, Hai Jin, Zheng Zhang
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