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199
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SIGMOD
2008
ACM
154views Database» more  SIGMOD 2008»
16 years 2 months ago
SEMMO: a scalable engine for massively multiplayer online games
We propose to demonstrate SEMMO, a consistency server for MMOs. The key features of SEMMO are its novel distributed consistency protocol and system architecture. The distributed n...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke
SLE
2009
Springer
15 years 9 months ago
A Role-Based Approach towards Modular Language Engineering
Modularisation can reduce the effort in designing and maintaining language specifications. Existing approaches to language modularisation are typically either focused on language ...
Christian Wende, Nils Thieme, Steffen Zschaler
124
Voted
EICS
2009
ACM
15 years 9 months ago
Engineering crowd interaction within smart environments
Smart environments (e.g., airports, hospitals, stadiums, and other physical spaces using ubiquitous computing to empower many mobile people) provide novel challenges for usability...
Michael D. Harrison, Mieke Massink, Diego Latella
DATE
2002
IEEE
136views Hardware» more  DATE 2002»
15 years 7 months ago
Beyond UML to an End-of-Line Functional Test Engine
In this paper, we analyze the use of UML as a starting point to go from design issues to end of production testing of complex embedded systems. The first point is the analysis of ...
Andrea Baldini, Alfredo Benso, Paolo Prinetto, Ser...
127
Voted
EDBTW
2010
Springer
15 years 9 months ago
Toward a software development methodology for anonymity applications
There are some software applications especially in privacy protection domain which they need anonymity support. Therefore lots of methods and protocols have been presented so far ...
Marzieh Ispareh, Behrouz Tork Ladani, Shirin Shari...