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» Design Templates for Collective Behavior
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ANSS
2006
IEEE
14 years 1 months ago
USim: A User Behavior Simulation Framework for Training and Testing IDSes in GUI Based Systems
Anomaly detection systems largely depend on user profile data to be able to detect deviation from normal activity. Most of this profile data is based on commands executed by use...
Ashish Garg, Vidyaraman Sankaranarayanan, Shambhu ...
ICRA
2005
IEEE
139views Robotics» more  ICRA 2005»
14 years 1 months ago
Making Collective Behaviours to work through Implicit Communication
— The aim of this paper is to investigate how stigmergic information allow each individual of a group of autonomous robots to take advantages from other individual behaviors. The...
Antonio D'Angelo, Enrico Pagello
SOSYM
2002
66views more  SOSYM 2002»
13 years 7 months ago
Consistent specification of interface suites in UML
Abstract. The paper motivates and describes a model oriented approach for consistent specification of interface suites in UML. An interface suite is a coherent collection of interf...
Ella E. Roubtsova, L. C. M. van Gool, Ruurd Kuiper...
HICSS
2010
IEEE
173views Biometrics» more  HICSS 2010»
14 years 2 months ago
Design and Evaluation of a Social Visualization Aimed at Encouraging Sustainable Behavior
The environment is affected by our collective behavior, yet many visualizations of energy saving behavior focus on personal actions, or simple, unidimensional comparisons between ...
Catherine Grevet, Jennifer Mankoff, Scott D. Ander...
GECCO
2008
Springer
161views Optimization» more  GECCO 2008»
13 years 8 months ago
Neuro-evolution for a gathering and collective construction task
In this paper we apply three Neuro-Evolution (NE) methods as controller design approaches in a collective behavior task. These NE methods are Enforced Sub-Populations, MultiAgent ...
D. W. F. van Krevelen, Geoff S. Nitschke