Sciweavers

870 search results - page 139 / 174
» Design Tradeoffs for SSD Performance
Sort
View
128
Voted
NPC
2004
Springer
15 years 9 months ago
Lookup-Ring: Building Efficient Lookups for High Dynamic Peer-to-Peer Overlays
This paper is motivated by the problem of poor searching efficiency in decentralized peer-to-peer file-sharing systems. We solve the searching problem by considering and modeling t...
Xuezheng Liu, Guangwen Yang, Jinfeng Hu, Ming Chen...
114
Voted
IEEEPACT
2003
IEEE
15 years 9 months ago
Picking Statistically Valid and Early Simulation Points
Modern architecture research relies heavily on detailed pipeline simulation. Simulating the full execution of an industry standard benchmark can take weeks to months to complete. ...
Erez Perelman, Greg Hamerly, Brad Calder
156
Voted
SSDBM
2010
IEEE
248views Database» more  SSDBM 2010»
15 years 8 months ago
Client + Cloud: Evaluating Seamless Architectures for Visual Data Analytics in the Ocean Sciences
Science is becoming data-intensive, requiring new software architectures that can exploit resources at all scales: local GPUs for interactive visualization, server-side multi-core ...
Keith Grochow, Bill Howe, Mark Stoermer, Roger S. ...
138
Voted
CODES
2002
IEEE
15 years 8 months ago
Communication speed selection for embedded systems with networked voltage-scalable processors
High-speed serial network interfaces are gaining wide use in connecting multiple processors and peripherals in modern embedded systems, thanks to their size advantage and power ef...
Jinfeng Liu, Pai H. Chou, Nader Bagherzadeh
112
Voted
ICNP
2002
IEEE
15 years 8 months ago
Sync-MS: Synchronized Messaging Service for Real-Time Multi-Player Distributed Games
Real-time, online multi-player games are becoming increasingly popular due to advances in game design and the proliferation of broadband Internet access. However, fairness remains...
Yow-Jian Lin, Katherine Guo, Sanjoy Paul