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» Design and Implementation of Cohesion
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EGH
2010
Springer
13 years 7 months ago
Hardware implementation of micropolygon rasterization with motion and defocus blur
Current GPUs rasterize micropolygons (polygons approximately one pixel in size) inefficiently. Additionally, they do not natively support triangle rasterization with jittered samp...
J. S. Brunhaver, Kayvon Fatahalian, Pat Hanrahan
IMC
2010
ACM
13 years 6 months ago
Demystifying service discovery: implementing an internet-wide scanner
This paper develops a high-performance, Internet-wide service discovery tool, which we call IRLscanner, whose main design objectives have been to maximize politeness at remote net...
Derek Leonard, Dmitri Loguinov
CCECE
2009
IEEE
14 years 3 months ago
An ultra compact block cipher for serialized architecture implementations
In this paper, we present a new block cipher, referred as PUFFIN2, that is designed to be used with applications requiring very low circuit area. PUFFIN2 is designed to be impleme...
Cheng Wang, Howard M. Heys
IPPS
2007
IEEE
14 years 3 months ago
C++ based System Synthesis of Real-Time Video Processing Systems targeting FPGA Implementation
Implementing real-time video processing systems put high requirements on computation and memory performance. FPGAs have proven to be effective implementation architecture for thes...
Najeem Lawal, Mattias O'Nils, Benny Thörnberg
ISSS
2000
IEEE
290views Hardware» more  ISSS 2000»
14 years 1 months ago
Mapping Array Communication onto FIFO Communication - Towards an Implementation
In high-throughput real-time media processing systems, the communication between processing units is typically specified as multi-dimensional arrays. However, the implementation ...
Jeffrey Kang, Albert van der Werf, Paul E. R. Lipp...