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FLAIRS
2007
13 years 11 months ago
The Design and Implementation of a Successful General Game Playing Agent
General Game Playing is the problem of designing an agent capable of playing any previously unknown game when given only the rules. This paper describes the implementation archite...
David M. Kaiser
IPPS
2007
IEEE
14 years 2 months ago
The Design and Implementation of Checkpoint/Restart Process Fault Tolerance for Open MPI
To be able to fully exploit ever larger computing platforms, modern HPC applications and system software must be able to tolerate inevitable faults. Historically, MPI implementati...
Joshua Hursey, Jeffrey M. Squyres, Timothy Mattox,...
IAJIT
2010
140views more  IAJIT 2010»
13 years 7 months ago
HW/SW Design-Based Implementation of Vector Median Rational Hybrid Filter
: A new code sign implementation of vector median rational hybrid filter based on efficient hardware/software implementation is introduced and applied to colour image filtering pro...
Anis Boudabous, Ahmed Ben Atitallah, Lazhar Khriji...
ICASSP
2008
IEEE
14 years 3 months ago
Parameterized design framework for hardware implementation of particle filters
Particle filtering methods provide powerful techniques for solving non-linear state-estimation problems, and are applied to a variety of application areas in signal processing. Be...
Sankalita Saha, Neal K. Bambha, Shuvra S. Bhattach...
TVLSI
2008
187views more  TVLSI 2008»
13 years 8 months ago
A Design Flow for Architecture Exploration and Implementation of Partially Reconfigurable Processors
During the last years, the growing application complexity, design, and mask costs have compelled embedded system designers to increasingly consider partially reconfigurable applica...
Kingshuk Karuri, Anupam Chattopadhyay, Xiaolin Che...