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SPAA
2012
ACM
11 years 10 months ago
SALSA: scalable and low synchronization NUMA-aware algorithm for producer-consumer pools
We present a highly-scalable non-blocking producer-consumer task pool, designed with a special emphasis on lightweight synchronization and data locality. The core building block o...
Elad Gidron, Idit Keidar, Dmitri Perelman, Yonatha...
PLDI
2012
ACM
11 years 10 months ago
Diderot: a parallel DSL for image analysis and visualization
Research scientists and medical professionals use imaging technology, such as computed tomography (CT) and magnetic resonance imaging (MRI) to measure a wide variety of biological...
Charisee Chiw, Gordon Kindlmann, John Reppy, Lamon...
ISCAS
2006
IEEE
122views Hardware» more  ISCAS 2006»
14 years 1 months ago
Design of a practical scheme for ultra wideband communication
—In the design of a packet-oriented impulse-radio UWB communication system, the main challenge at the receiver is to have a fast synchronization to the coded pulses, along with a...
Yiyin Wang, R. van Leuken, Alle-Jan van der Veen
IEEECGIV
2005
IEEE
14 years 1 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
EUROSIM
1994
13 years 9 months ago
Pact: An Environment for Parallel Heuristic Programming
This paper introduces Pact, a new model for parallel heuristic programming on MIMD machines. Designed and implemented as an integrated tool environment, Pact allows the user to dev...
Marc Aguilar, Béat Hirsbrunner