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» Design and Implementation of Software Objects in Hardware
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ASPLOS
2011
ACM
12 years 11 months ago
DoublePlay: parallelizing sequential logging and replay
Deterministic replay systems record and reproduce the execution of a hardware or software system. In contrast to replaying execution on uniprocessors, deterministic replay on mult...
Kaushik Veeraraghavan, Dongyoon Lee, Benjamin West...
GIS
2010
ACM
13 years 5 months ago
Towards location-based social networking services
Social networking applications have become very important web services that provide Internet-based platforms for their users to interact with their friends. With the advances in t...
Chi-Yin Chow, Jie Bao 0003, Mohamed F. Mokbel
PERCOM
2004
ACM
14 years 7 months ago
An Augmented Virtual Reality Interface for Assistive Monitoring of Smart Spaces
Large sensor networks in applications such as surveillance and virtual classrooms, have to deal with the explosion of sensor information. Coherent presentation of data coming from...
Shichao Ou, Deepak R. Karuppiah, Andrew H. Fagg, E...
HPDC
1999
IEEE
14 years 5 days ago
The Cactus Computational Toolkit and using Distributed Computing to Collide Neutron Stars
We are developing a system for collaborative research and development for a distributed group of researchers at different institutions around the world. In a new paradigm for coll...
Gabrielle Allen, Tom Goodale, Joan Massó, E...
NDSS
2007
IEEE
14 years 2 months ago
RICH: Automatically Protecting Against Integer-Based Vulnerabilities
We present the design and implementation of RICH (Run-time Integer CHecking), a tool for efficiently detecting integer-based attacks against C programs at run time. C integer bug...
David Brumley, Dawn Xiaodong Song, Tzi-cker Chiueh...