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» Design and Implementation of Software Objects in Hardware
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ECBS
2009
IEEE
89views Hardware» more  ECBS 2009»
14 years 4 months ago
Optimisation Process for Maintaining Evolvability during Software Evolution
Software systems have to be changed continuously and evolutionarily throughout the whole time of their development and usage. Meanwhile, the software systems have to remain flexi...
Robert Brcina, Stephan Bode, Matthias Riebisch
ICSE
1997
IEEE-ACM
14 years 1 months ago
Endeavors: A Process System Infrastructure
As software projects evolve, possibly differing in size, complexity, scope, and purpose, the development processes that support the project must evolve to reflect these changes. T...
Arthur S. Hitomi, Gregory Alan Bolcer, Richard N. ...
CCECE
2006
IEEE
14 years 3 months ago
Survey of Biological High Performance Computing: Algorithms, Implementations and Outlook Research
During recent years there has been an explosive growth of biological data coming from genome projects, proteomics, protein structure determination, and the rapid expansion in digi...
Nasreddine Hireche, J. M. Pierre Langlois, Gabriel...
JUCS
2010
143views more  JUCS 2010»
13 years 7 months ago
Design of Arbiters and Allocators Based on Multi-Terminal BDDs
: Assigning one (more) shared resource(s) to several requesters is a function of arbiters (allocators). This class of decision-making modules can be implemented in a number of ways...
Václav Dvorák, Petr Mikusek
TEI
2010
ACM
201views Hardware» more  TEI 2010»
14 years 4 months ago
Objects in play: virtual environments and tactile learning
When creating technology environments for children, consideration needs to be given to how touch, gesture, and physical interactions impact on play and learning. This is particula...
Lillian Spina-Caza