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» Design and Implementation of Virtual Organizations
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SIGCOMM
2005
ACM
15 years 9 months ago
Meridian: a lightweight network location service without virtual coordinates
This paper introduces a lightweight, scalable and accurate framework, called Meridian, for performing node selection based on network location. The framework consists of an overla...
Bernard Wong, Aleksandrs Slivkins, Emin Gün S...
VRST
2005
ACM
15 years 9 months ago
A 2D-3D integrated environment for cooperative work
This paper proposes a novel tabletop display system for natural communication and flexible information sharing. The proposed system is specifically designed for integration of 2...
Kousuke Nakashima, Takashi Machida, Kiyoshi Kiyoka...
IEE
2007
104views more  IEE 2007»
15 years 3 months ago
Complete distributed garbage collection using DGC-consistent cuts and .NET AOP-support
: The memory management of distributed objects, when done manually, is an error-prone task. It leads to memory leaks and dangling references, causing applications to fail. Avoiding...
Luís Veiga, P. Pereira, Paulo Ferreira
ACMACE
2005
ACM
15 years 9 months ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
MICRO
2006
IEEE
145views Hardware» more  MICRO 2006»
15 years 9 months ago
Virtually Pipelined Network Memory
We introduce virtually-pipelined memory, an architectural technique that efficiently supports high-bandwidth, uniform latency memory accesses, and high-confidence throughput eve...
Banit Agrawal, Timothy Sherwood