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» Design and Implementation of Virtual Organizations
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VW
2009
Springer
153views Virtual Reality» more  VW 2009»
15 years 11 months ago
A Content Management System for User-Driven Museums in Second life
—Over two decades, a great expectation on digital museums has been addressed but most of them have been implemented based on web technologies. Emerging Second Life, which support...
Kingkarn Sookhanaphibarn, Ruck Thawonmas
HICSS
2005
IEEE
129views Biometrics» more  HICSS 2005»
15 years 10 months ago
An Integrated Approach to Online Partnership Building
Research in information sciences in recent years has dealt with how to support collaborative work across time, space and organizational boundaries. However, this research neglecte...
Tobias Keim, Tim Weitzel
ACMACE
2005
ACM
15 years 10 months ago
MonkeyBridge: autonomous agents in augmented reality games
MonkeyBridge is a collaborative Augmented Reality (AR) game employing autonomous animated agents embodied by lifelike, animated virtual characters and “smart” physical objects...
István Barakonyi, Markus Weilguny, Thomas P...
NETGAMES
2004
ACM
15 years 9 months ago
OpenPING: a reflective middleware for the construction of adaptive networked game applications
The emergence of distributed Virtual Reality (VR) applications that run over the Internet has presented networked game application designers with new challenges. In an environment...
Paul Okanda, Gordon S. Blair
EUROMICRO
2003
IEEE
15 years 9 months ago
Enforcing a lips Usage Policy for CORBA Components
Software components promise easy reuse, dependability, and simplified development. Problems arise when implicit assumptions about the use of the component are encoded in the imple...
Wayne DePrince Jr., Christine Hofmeister