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» Design and Implementation of Virtual Organizations
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CHI
2004
ACM
16 years 4 months ago
Orchestrating a mixed reality game 'on the ground'
Successfully staging a mixed reality game in which online players are chased through a virtual city by runners located in the real world requires extensive orchestration work. An ...
Andy Crabtree, Steve Benford, Tom Rodden, Chris Gr...
NOSSDAV
2009
Springer
15 years 11 months ago
Dynamic overlay multicast in 3D video collaborative systems
Multi-stream/multi-site 3D video collaborative systems are promising as they enable remote users to interact in a 3D virtual space with a sense of co-presence. However, the decent...
Wanmin Wu, Zhenyu Yang, Klara Nahrstedt
SIGMOD
2010
ACM
184views Database» more  SIGMOD 2010»
15 years 9 months ago
Load-balanced query dissemination in privacy-aware online communities
We propose a novel privacy-preserving distributed infrastructure in which data resides only with the publishers owning it. The infrastructure disseminates user queries to publishe...
Emiran Curtmola, Alin Deutsch, K. K. Ramakrishnan,...
CANDT
2009
15 years 5 months ago
Overhearing the crowd: an empirical examination of conversation reuse in a technical support community
This paper describes a mixed method, empirical analysis of conversation reuse in an online technical support community. I find that the same characteristics that make the conversa...
Derek L. Hansen
EMSOFT
2010
Springer
15 years 2 months ago
Nucleos: a runtime system for ultra-compact wireless sensor nodes
Nucleos is a new runtime system for ultra-lightweight embedded systems. Central to Nucleos is a dispatcher based on the concept of e threaded code, which enables layers of abstrac...
Jiwon Hahn, Pai H. Chou