We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Middleware layers placed between user clients and application servers have been used to perform a variety of functions to support the vision of nomadic computing across varying pla...
In this paper we describe a multi-agent simulation called the Human Agent Virtual Environment (or HAVE). HAVE is a test bed to explore agent-environment interaction in multiagent ...
Abstract—Zodiac (Zero Outage Dynamic Intrinsically Assurable Communities) is an implementation of a high-security MANET, resistant to multiple types of attacks, including Byzanti...
Yuu-Heng Cheng, Mariana Raykova, Alexander Poylish...
Abstract. Software architecture constitutes a promising approach to the development of large-scale distributed systems, but architecture description languages (ADLs) and their asso...