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NETGAMES
2006
ACM
14 years 2 months ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
WMI
2001
114views more  WMI 2001»
13 years 10 months ago
A scalable, distributed middleware service architecture to support mobile internet applications
Middleware layers placed between user clients and application servers have been used to perform a variety of functions to support the vision of nomadic computing across varying pla...
Thomas Phan, Richard G. Guy, Rajive Bagrodia
ATAL
2007
Springer
14 years 3 months ago
The human agent virtual environment
In this paper we describe a multi-agent simulation called the Human Agent Virtual Environment (or HAVE). HAVE is a test bed to explore agent-environment interaction in multiagent ...
Michael Papasimeon, Adrian R. Pearce, Simon Goss
POLICY
2009
Springer
14 years 3 months ago
The Zodiac Policy Subsystem: A Policy-Based Management System for a High-Security MANET
Abstract—Zodiac (Zero Outage Dynamic Intrinsically Assurable Communities) is an implementation of a high-security MANET, resistant to multiple types of attacks, including Byzanti...
Yuu-Heng Cheng, Mariana Raykova, Alexander Poylish...
FASE
2007
Springer
14 years 3 months ago
Scenario-Driven Dynamic Analysis of Distributed Architectures
Abstract. Software architecture constitutes a promising approach to the development of large-scale distributed systems, but architecture description languages (ADLs) and their asso...
George Edwards, Sam Malek, Nenad Medvidovic