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NETGAMES
2006
ACM
14 years 2 months ago
Applying database replication to multi-player online games
Multi-player Online Games (MOGs) have emerged as popular data intensive applications in recent years. Being used by many players simultaneously, they require a high degree of faul...
Yi Lin, Bettina Kemme, Marta Patiño-Mart&ia...
EUROGP
2005
Springer
115views Optimization» more  EUROGP 2005»
14 years 1 months ago
Genetic Programming in Wireless Sensor Networks
Abstract. Wireless sensor networks (WSNs) are medium scale manifestations of a paintable or amorphous computing paradigm. WSNs are becoming increasingly important as they attain gr...
Derek M. Johnson, Ankur Teredesai, Robert T. Salta...
CDC
2008
IEEE
128views Control Systems» more  CDC 2008»
14 years 2 months ago
Time-robust discrete control over networked Loosely Time-Triggered Architectures
In this paper we consider Loosely Time-Triggered Architectures (LTTA) as a networked infrastructure for deploying discrete control. LTTA are distributed architectures in which 1/ ...
Paul Caspi, Albert Benveniste
INFOCOM
2008
IEEE
14 years 2 months ago
Swarming on Optimized Graphs for n-Way Broadcast
—In an n-way broadcast application each one of n overlay nodes wants to push its own distinct large data file to all other n-1 destinations as well as download their respective ...
Georgios Smaragdakis, Azer Bestavros, Nikolaos Lao...
BROADNETS
2007
IEEE
14 years 2 months ago
Cross-layer optimization made practical
Abstract— Limited resources and time-varying nature of wireless ad hoc networks demand optimized use of resources across layers. Cross-layer optimization (CLO) for wireless netwo...
Ajit Warrier, Long Le, Injong Rhee